Increase Slots Splatoon 2 bonuses are handed out to new customers making a first deposit in the casino section. At some places you can get casino deposit bonuses on more than Increase Slots Splatoon 2just your first deposit, some casinos will give you deposit. Splatoon 2 is now well into its run on Switch, and with it comes a whole new generation of inklings ready to take to the splattlefield for some turf wars and ranked battles. All inklings may be.
Splatoon 2 Gear List
There are 24 abilities your gear can have in Splatoon, and it isn't clear how helpful some of them are. Now that the game has been out for a little while, I did some testing of abilities in the test room of Splatoon.
I found some surprising, for me at least, results and thought the community could benefit from it. I also would like to show each ability and explain what they do.
I constantly have to look at the ability guide to know what some of the icons mean and you can't do this while in matchmaking, so this will also be a way to check each ability without the need to back out of matchmaking.
If you're looking for tips on anything else related to Splatoon, check out my Beginner's Guide.
This guide will cover all the gear abilities in Splatoon, including:
- Ability Basics - Info on how abilities on your gear works and how they stack.
- Ability List - Each ability and what they do.
- Ability Tips - Info on how each ability affects you when to use them.
Ability Basics
One thing that's important to know is that the first ability on a piece of gear is that gear's main ability. This ability will have a greater effect than if it is one of the extra, sub slots.
Another things is that abilities have diminishing returns. This means that the more you stack the same ability, the less effective it becomes.
For example: A damage ability might increase your attack by 3 points. A second one could increase it by another 2 points, and third by 1 point. After that you'll start to see lower and lower number where only a fraction is being increased.
Stacking too many of the same ability also takes up potential slots you can use for more useful abilities. In general, I would not stack more than 3 of the same ability and some don't need more than 1 or 2.
Tip: At level 20 you can add ability slots to gear or reroll abilities on gear that already have max slots. This costs 30,000 or a super sea snail. You get Super Sea Snails during the Splatfest events.
Ability List and Tips
- Damage Up -Increases the damage done by main, sub, and special weapons.
- This ability is best for low firing rate guns like the Jet Squelcher. This and the Defense Up are not as impressive as I thought they would be.
- The best you can do with Damage Up is kill an enemy in one less shot on certain weapons.
- I suggest getting 1 piece of gear with a main damage ability and focus on other abilities after that.
- Defense Up - Reduces damage taken from all attacks.
- This ability is underwhelming at best. The usefulness is very situational and will only let you survive an extra shot.
- I suggest just skipping this ability unless it is already on gear that has the abilities you want.
- Ink Saver (Main) - Decreases the amount of ink consumed by your main weapon.
- This is best for guns that use up a lot of ink, like the Splattershot Pro and .52 gal. It is practically a must-have.
- This lets you fire for longer before submerging to recover ink, which helps with covering ground and killing multiple enemies.
- Ink Saver (Sub) - Decreases the amount of ink consumed by your sub weapon.
- Same as above, this helps with things like Squid Beacon and Seeker that use massive ink.
- Ink Recovery Up - Increases Ink-tank refill rate while submerged in squid form.
- One of my favorite abilities, putting this with Swim Speed and Ninja Squid lets you go around most of the game in squid form, only popping up to kill and staying at max ink for when you need it.
- Also, great with Ink saver on weapons that use a lot of ink.
- Run Speed Up - Increases movement speed in inkling form.
- Not really one I'd try for, but good if you are going to run around a lot or for weapons that make you move slow while firing.
- Swim Speed Up - Increases movement speed while swimming in squid form.
- One that I usually try to get. The extra swim speed gets you around faster so you can get into position and allows you to escape most attacks.
- Special Charge Up - Increases Special Gauge fill rate.
- A great skill, regardless of weapon. This lets you get your special just by inking some of your starting area and you can still get to the middle quick enough to use it before the enemy does.
- Specials like Bubbler, Ink Strike, and Kraken are great for this ability.
- Special Duration Up - Increases usage time of Special Weapons.
- This is another ability that you should try to get and stack for pretty much every special.
- The only one that does not benefit from this is the Ink Strike. If you have that, don't bother with this ability.
- Quick Respawn - Decreases respawn time after getting splatted.
- This an ability that I didn't notice until I didn't have it on my gear. Great if you anticipate dying a lot, or at the wrong moment.
- Special Saver - Reduces special-gauge decrease after getting splatted.
- Another great one if you die a lot or right before getting your special.
- The abilities Quick Respawn, Special Saver, Quick Super Jump, and Stealth Jump all work very well together so I suggest trying to get all 4 if you want any 1 of them.
- Quick Super Jump - Increases Super Jump Speed.
- Good for getting back into the battle, or escaping a battle, faster.
- Bomb Range Up - Makes bombs, Point Sensors, and Disruptors travel farther when thrown.
- As the description says, only use this if you have one of those sub weapons. Great for keeping your distance and still hitting the enemy.
- Opening Gambit (Exclusive to Headgear)- Boosts your speed in both inkling and squid form for the first 30 seconds of battle.
- Great when combined with Run and/or Swim speed up because you'll be able to reach the middle faster than anyone and cover some ground with ink.
- Last-Ditch Effort (Headgear Only)- Boosts ink recover rate and weapon ink efficiency for the last 30 seconds of battle.
- Great for giving your team the push it needs to keep or gain the lead at the end fo battle.
- Still only effective when using weapons that use a lot of ink, but in a game where the tide of battle can change in an instant, this could give your team the edge.
- Tenacity (Headgear only)- Fills special gauge automatically if your team has fewer active players than the enemy.
- I'll be honest, I used this ability and didn't notice much of a difference. I saw the ability activate at times because it started blinking, but I wasn't noticing getting my special faster.
- In theory, this would be good for turning the tide of battle if your team dies a lot but you don't.
- Comeback (Headgear only)- Boosts some of your abilities for a short time after respawning.
- This is great for amplifying the abilities on your gear when you die, though I wouldn't suggest getting it over other abilities.
- Cold Blooded (Clothing only)- Shortens the effect of attacks that let enemies track your position, such as Point Sensors.
- Best used when the enemy team uses tracking abilities a lot, otherwise not worth it.
- Ninja Squid (Clothing Only) - Leaves no trace when swimming in inked ground, but reduces swim speed slightly.
- Another personal favorite of mine because you can get out of almost any danger and sneak up on people.
- This is best when you need to swim away a lot and you have multiple directions to go so the enemy has to guess.
- Using this with swim speed up takes away the reduced swim speed.
- Haunt (Clothing Only) - Reveals the position of any player who splat you to your team for a short time.
- This is basically a free point sensor when you die. Great when you get killed by someone who has a good hiding spot or when your team doesn't see them.
Splatoon 2 Increase Gear Slots Games
- Recon(Clothing Only) - Allows you to see the opposing team on the map while standing on your spawn point.
- A fantastic ability because it lets you always see the entire team as long as you are on your spawn point. If used right, you can turn the tide of battle for your team.
- Bomb Sniffer (Shoes Only) - Reveals traps and hidden bombs placed by your opponent.
- Best for seeing ink mines the enemy places.
- Ink Resistance Up (Shoes Only) - Reduces damage and movement penalties incurred when moving through enemy ink.
- After trying this ability, it gets my seal of approval.
- Lets you escape even when enemy ink is around and swim in their ink for a short time.
- Stealth Jump (Shoes Only) - Hides your super jump landing points, but also makes your super jumps slightly slower.
- I'd say this ability is essential if you super jump a lot.
- Try to get Quick Super jump as a main ability when you have this.
That wraps up the Gear Ability Info and Reference Guide for Splatoon. Feel free to ask any questions and give your own tips/suggestions on abilities. Check out my Ranked Battle Info, Tips, and Tricks guide to put this information to use in ranked play, and my Weapon guide to find the best combination of weapon and abilities.
Splatoon 2 is a frantic multiplayer game that pits two teams of Inklings against each other across competitive and cooperative modes. Whether you enjoy playing Unranked or Competitive Matches, Tower Control or Turf War, there are thousands of possible gear and weapon loadouts to test. Some players enjoy splatting enemies with Chargers, while others prefer to focus on covering the ground with Rollers. What abilities work best for which type of weapon?
Customize your gear with abilities that boost your style of play. Here are some ability suggestions to help elevate your game to the next level.
Ability Information
In Splatoon 2, Inklings can equip three types of gear that add abilities to their loadout. Hats, Clothing, and Shoes are the three primary slots of equipment. Clothing has different brands which also result in different common and uncommon abilities.
Clothing items will feature up to three ability slots. Upon purchase, only one ability slot is initially available. Wear the gear in matches to gain experience. Once you reach a certain level, a new ability is added. The abilities that fill the additional slots are randomized.
Abilities can be stacked — if your gear has the same ability then the effects will combine, and provide an added benefit (though there are diminishing returns the more you stack abilities).
Some abilities are uniquely attached to the specific gear and cannot be rolled as secondaries. Such skills include Tenacity, Comeback, Respawn Punisher, and more.
Here is a handy visual guide of abilities, courtesy of reddit user clearrants:
Weapons Information
Splatoon 2 features a wide variety of usable weapons for players that are classified into different categories. Not only does each weapon type result in different strengths and weaknesses, it can also affect which abilities to seek out to further enhance your play.
Shooters
Shooters are automatic rifle weapons that will continuously shoot ink when firing. The high rate of fire and solid accuracy make them a well-balanced weapon for covering turf and splatting enemies. Best used as a weapon in Turf War games.
Best Weapons:
Tetatek Splattershot
.52 Gal
Berry Splattershot Pro
.96 Gal Deco
Recommended Abilities:
Run Speed Up — Increases movement speed in Inkling form.
Special Charge Up — Increases Special Gauge fill rate.
Special Saver — Reduces special-gauge decrease after getting splatted.
Blasters
Blasters are slow single-shot weapons that fire large gobs of ink that have the ability to explode in mid-air. They are great weapons for dispatching other players. Best used as a weapon in the Tower Control modes.
Best Weapons:
Luna Blaster Neo
Custom Range Blaster
Grim Range Blaster
Rapid Blaster Pro Deco
Recommended Abilities:
Swim Speed Up — Increases movement speed in squid form.
Stealth Jump — Hides your Super Jump landing point from distance players.
Haunt — Once you’ve respawned, reveals the position of players who splatted you.
Chargers
Chargers are powerful, long distance weapons that have a slow-rate of fire and are primarily used for splatting enemies instead of covering turf. Best used in the hands of accurate players who want to dispatch enemies and cover allies as they move in close. Useful in all game modes, but requires a talented player to use efficiently.
Best Weapons:
Bamboozler 14 mk III
Bento Splat Charger
Bento Splatterscope
Custom E-liter 3K Scope
Recommended Abilities:
Ink Saver Main — Decreases the amount of ink consumed by your main weapon.
Respawn Punisher — Increases respawn time and special-gauge spawn penalty for you and any player that splats you.
Quick Respawn — Reduces respawn time after getting splatted repeatedly without splatting any opponents.
Splatlings
Splatlings are heavy machine gun weapons that require a charge before unleashing a steady stream of ink. They are devastating at close range and can be used to cover turf and splat enemies. Requires a talented player to be effective to compensate for its charge up time. Can be used effectively in all game modes.
Best Weapons:
Heavy Splatling Remix
Refurbished Mini Splatling
Heavy Splatling Deco
Zink Mini Splatling
Recommended Abilities:
Ink Recovery Up — Increases ink-tank refill rate.
Run Speed Up — Increases movement speed in Inkling form.
Ink Saver Sub — Decreases the amount of ink consumed by your sub weapons.
Rollers & Brushes
Rollers and Brushes are weapons fine-tuned to spread ink across a wide area. These weapons are non-firearm style and have a unique use, such as spreading ink on the ground via a roller or throwing ink quickly using the paintbrush. These weapons are best utilized in the Turf War game mode.
Best Weapons:
Carbon Roller
Dynamo Roller
Octobrush
Gold Dynamo Roller
Recommended Abilities:
Ink Resistance — Reduces the damage taken and improve mobility when walking through enemy ink.
Ink Recovery — Increases ink-tank refill rate.
Swim Speed Up — Increases movement speed in squid form.
Sloshers
Sloshers are bucket-type weapons that fling large spreads of paint forward. These weapons have decent range and have a relatively high recharge rate. Sloshers are used effectively from high ranges to splat enemies beneath you. This weapon type is effective at close range and is viable both as an offensive weapon and to cover ground. Effective in all game modes.
Best Weapons:
Slosher Deco
Soda Slosher
Sloshing Machine Neo
Tri-Slosher
Best Abilities
Ink Saver Main — Decreases the amount of ink consumed by your main weapon.
Run Speed Up — Increases movement speed in Inkling form.
Cold-Blooded — Decreases active time of opponent Point Sensors and other items that reveal enemy locations.
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